In the previous article about ambush cards, we explained the basics of Ambushes.
In this article we will be addressing more advanced plays. For instance, if a player sets their ambushes without planning the turns ahead, they will waste their resources and as a result, may be put at a disadvantage in the end. By the end of this article, we hope you will have a better idea as to where, when, why and how to get the most out of your ambushes.
The first topic is where to place your ambushes. The answer to this may seem simple, but it is actually a bit trickier. When you play your ambushes, although the obvious choice would be to place them at forts that are in danger, you should also consider playing them to manipulate your opponent’s moves.
Most of the time, the fear of attacking stems from the fear of a Pyroblast primed and ready to ruin your day. Using that fear can help you when planning your strategy. For example, Expedition Merfolk has a green Dragocross ability that sends it to the resource when it gets destroyed, so if you're looking to exploit this ability early on, you could bait your opponent into attacking your green fort and free up your green die. To do that, you can set up your ambushes at your other forts to make your green fort a more enticing target.
Now the next topic is when to place it. Deciding when to set your ambushes is important, because depending on the state of the game when you set it, as well as the ambush that you set, its output may vary between being extremely powerful, or being a minor hindrance to your opponent.
As mentioned earlier, when placed early, you may use ambushes to manipulate the direction of your opponent’s attacks. As the game progresses later and later, some ambushes become more valuable than others. For example, a well-placed “E.M.P.” in the late game can disrupt your opponent's attack or even cost them the match, whereas a “Death Trap” would be more of a minor annoyance to the opponent’s relentless attacks. Conversely, “E.M.P.” may not be as effective as “Death Trap” in the early game as players would still be in the midst of setting up their forces. Hence, the importance of when to set which ambush.
Even with all your planning and consideration for multiple scenarios that could occur, cards like “Eleanor, Queen of Storm” or “Mischievous Sprite” can still rain on your parade. One interesting way to play around them is with “Plato, Accomplished Scientist”. Using his ability to play cards from your hand to the ambush zone directly at no cost can help you against bait out these pesky cards. Since his ability does not specify that the card you place has to be an ambush card, you may play any card you deem unnecessary for your plan of attack as a decoy for your opponent’s anti ambush cards. By doing this your opponent will be wary and may go out of their way in either trying to trigger or remove the ambush card, which in turn might disrupt their entire game plan!
With all that’s been said, I hope this article has helped you in understanding just how crucial it is to plan out where and especially when to place an ambush!
By Alex Zhang